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Последний патч:

[-]October 5, 2009 - Empire: Total War Update Released

 

Updates to Empire: Total War have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

 

Empire: Total War

 

 

Fixed a bug which which occasionally allowed factions who were not allied to be invited to join a war

 

Improved campaign map performance

 

Republics will no longer dispute a claim to a throne via a war of succession

 

Fixed a crash when pathfinding for embarking/disembarking

 

Fixed situation where balance-of-power bar on battle screen was not considering the correct set of reinforcements

 

Made the decision of which third-party factions can be involved in a campaign battle slightly fairer

 

Interceptions are no longer suppressed when blockading a port

 

Fixed rare crash after naval battles

 

Fixed rare crash caused by successful revolutionary armies containing units that were not permitted for the resulting government type

 

Fixed crash in AI logic structures

 

Reduced AI army clustering

 

Improved AI invasion troop movement

 

Various light infantry behaviour fixes

 

Naval and Land unit balancing

 

General AI improvements

 

 

Последний Fix к последнему Патчу :)

 

[-]October 7, 2009 - Empire: Total War Update Released

 

Updates to Empire: Total War have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

 

Empire: Total War

 

 

Fixed issue with some artillery shot types

 

 

еще немного патч.

The AI has been improved to allow it to handle formations better, form and maintain lines and reduce the occurrence of unnecessary melee behavior. It also reduces non reactive fort assault behavior.

Whilst this is not the improved AI system from Napoleon Total War, it does make a significant advancement on Empire's current Battle AI.

 

But wait, there's more, as publisher SEGA likewise provided its own rundown:

 

Amongst many other improvements, the Battle A.I. now maintains its lines more rigorously, has better army movement and engages in melee more tactically. It is also better at protecting its own advance and engaging opponents with flanking attacks.

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