xcb Опубликовано 14 июля, 2009 #1 Поделиться Опубликовано 14 июля, 2009 (изменено) Последний патч: [-]October 5, 2009 - Empire: Total War Update Released Updates to Empire: Total War have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Empire: Total War Fixed a bug which which occasionally allowed factions who were not allied to be invited to join a war Improved campaign map performance Republics will no longer dispute a claim to a throne via a war of succession Fixed a crash when pathfinding for embarking/disembarking Fixed situation where balance-of-power bar on battle screen was not considering the correct set of reinforcements Made the decision of which third-party factions can be involved in a campaign battle slightly fairer Interceptions are no longer suppressed when blockading a port Fixed rare crash after naval battles Fixed rare crash caused by successful revolutionary armies containing units that were not permitted for the resulting government type Fixed crash in AI logic structures Reduced AI army clustering Improved AI invasion troop movement Various light infantry behaviour fixes Naval and Land unit balancing General AI improvements Последний Fix к последнему Патчу [-]October 7, 2009 - Empire: Total War Update Released Updates to Empire: Total War have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Empire: Total War Fixed issue with some artillery shot types еще немного патч. The AI has been improved to allow it to handle formations better, form and maintain lines and reduce the occurrence of unnecessary melee behavior. It also reduces non reactive fort assault behavior.Whilst this is not the improved AI system from Napoleon Total War, it does make a significant advancement on Empire's current Battle AI. But wait, there's more, as publisher SEGA likewise provided its own rundown: Amongst many other improvements, the Battle A.I. now maintains its lines more rigorously, has better army movement and engages in melee more tactically. It is also better at protecting its own advance and engaging opponents with flanking attacks. Изменено 26 июня, 2010 пользователем xcb Ссылка на комментарий
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