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Total War: SHOGUN 2 Update Released


McSeem

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Вышло обновление

Updates to Total War: SHOGUN 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

 

Total War: SHOGUN 2

 

Multiplayer - Fixed a bug whereby winning a match made battle via the opponent conceding defeat did not register a win statistic or count towards the match made battle victory achievement.

Multiplayer - Fixed a bug that would see The Dishonourable Coward trait from being incorrectly awarded to players. The trait has also been reset for the entire player base.

Multiplayer - Fixed a bug that would see avatar costs incorrectly deducted from funds for a naval battle.

Multiplayer - Fixed instances where players were unable to fully upgrade their General’s Avatar skills.

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2Chernish

ХЗ ... я на работе, т.ч. только и остаётся - работать, да новости читать.

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  • 2 недели спустя...

Прямо щас запустил Сегуна и пошло обновление. Правда оно маленькое - буквально 2 минуты на 3 Мбит/сек скачалось.

К чему бы это?

 

 

А все, вот к чему:

Multiplayer - More game lobbies are now visible on the Battle List in Avatar Conquest mode.

Multiplayer - More game lobbies are now visible on the Battle List in Multiplayer Campaign Mode.

Multiplayer - Fix for crash when rearranging unit cards in battle lobby.

Multiplayer Battle List - Fix for crash when [ALT] + [Tab]'ing / minimising the game when in a Battle List game lobby.

Multiplayer Battle List - Fix for crash when changing the "Battle type" filter from "Classic Battles" to any other filter.

Multiplayer Battle List - Fix for lag caused by selecting the "Classic Battles" tick box on the Host Battle setup screen (where the player names the game).

Multiplayer Battles - Fix for UI bug where the back button did not function / was greyed out on the battle results screen leaving players stuck.

Multiplayer Battles - Fixed for players having trouble joining 1v1 Match Made battles and being given a default army.

Multiplayer Battles - Fix for Client crash if Host searches battle before Clients leave battle results screen in the Setup Team screen

Multiplayer Battles - Fix for Client crash when Host kicks Client from the game while the Client is on the Retainer, Load Army or Save Army screen.

Multiplayer Battles - Fix for rare crash when alliance goes under AI control due to player leaving the battle.

Multiplayer Battles - Improved accessibility for players attempting to join a 1v1 Auto team land battle or Campaign drop in battle.

Multiplayer Campaign - Fix for rare crash where player leaving battle causes crash for remaining players upon switch to AI control.

Avatar - Fix for crash when [ALT] + [Tab]'ing / minimising the game on the Avatar customisation screen

Battles - Fix for rare multithreading crash caused by interaction between the UI and the game

Land Battles - Fix for crash in deployment phase caused by using the Increase Rank and Increase File buttons on a unit in Spear Wall formation

Land Battles - Fix for rare crash when positioning the mouse over unit proxies when attempting to dock units

Naval Battles - Fix for very rare crash when ordering ships

Изменено пользователем Legionnaire
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Да, похоже какие-то критические баги выловили, которые приводили к падению игры. Правда, у меня ни разу вылетов не было.

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Вообщем-то понятно, что СТВ2 по стабильности гораздо лучше многострадальной Империи и лучше даже Наполеона, т.е. положительная тенденция на лицо ) Но не идеал конечно, вылеты бывают, вообщем, следующая игра, надеюсь это будет РИМ2 должна быть вообще хорошей ))

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На подходе второй патч, в которм ожидается поддержка Dx11 и АА

Hi guys,

 

In the weeks since Total War: Shogun 2’s launch, we’ve been working super-hard to make the Shogun 2 experience as great as we can make it. As part of our long-term commitment to supporting the game, we’ve been making issues identified by members of our community our top priority.

 

So, we’re planning to roll out some fairly substantial fixes in the coming weeks and months. The first stage of this is Patch 2 which, we’re thrilled to announce, will also upgrade the engine to DirectX 11. This means those of you with DX11-capable cards will be able to access features such as hardware tessellation and enhanced shadowing. Patch 2 will also bring Anti-Aliasing support.

 

Since Shogun 2’s launch, we’ve been completely blown away by the success of multiplayer. However, the multiplayer issues many of you have identified require our thorough attention, so that’s a really big priority as well. You can expect a raft of multiplayer fixes and modifications in Patch 2, and beyond.

 

You’ll appreciate that all this takes a lot of time and testing, and while we’re working as hard as we can, we may not quite make the 2-4 week post-launch window that we’d originally hoped to hit. We’re aiming to get patch 2 to you in the first week of May though, so not long to wait now.

 

Thanks for your ongoing patience, and please bear with us!

 

Craig

осюда

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