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Патч 1.2


Period

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ПАРНИ, ВЫШЕЛ ПАТЧ!!!!!!!!!!!!!!!!!!!!

АААААААААААААААААААААААААААААААААААААААААААААА :cheers::clap::clap::clap:

ПЕРВАЯ ССЫЛКА http://download.boomtown.net/en_uk/article...ew.php?id=13750

 

Эх жалко мне сегодня бухать, скачаю только завтра

 

 

 

 

Дочитал. Им еще необходимо время чтобы выложить все версии. Походу русская будет доступна сразу!!!! :punk:

 

Вот текст. Но на русской ссылке пока пусто

Hi guys,

 

It is with great pleasure that I announce that Update 2 for Medieval II: Total War is now available for download!

 

It may take a few minutes for some of these links to go live so please refresh for updates:

 

Boomtown

 

Strategy Informer

 

Gamershell:: English-French-Italian-German-Spanish

 

 

Gamershell: Polish

 

 

Gamershell: Russian

 

Gamershell: Czech

 

Exp.de: German

 

Enjoy, and have a FANTASTIC weekend!

 

Mark O'Connell

(aka SenseiTW)

 

Вот заголовок и исправления

Medieval II: Total War v.1.2 final patch

The largest patch in history?

 

 

 

 

The second Medieval II: Total War patch takes the game to version 1.2 and weighs an incredible 650MB. This must certainly be the largest patch we've ever seen.

 

There's a reason, though, and of course that's because you get tons of good stuff. Besides lots and lots of fixes you get a Battle Editor and a Cinematic Editor.

 

Please note: This is the new, final version of the patch.

 

 

Medieval II: TW v1.2 contains the following changes:

AI

 

Units do not clump together when told to complete a 180 degree turn.

Janissary Musketeers now fire consistently.

Enemy AI army formations in bridge battles now allow their own artillery to fire.

Enemy cannons do not fire at unbreakable walls.

Grouped archers out of ammo will attack enemy units in melee combat when ordered to do so.

AI does not deploy outside of enemy gates.

When defending an enemy settlement with multiple exits, taking your army out of the side/back door does not make it easier to defeat the enemy.

Siege AI is not passive.

Cavalry can now charge a spearman army.

General's bodyguard unit now marches correctly outside castles.

AI now effectively assaults 2nd tier of a Fortress.

Sallying AI army now reacts properly to being assaulted from 2 sides

Attacking Siege AI concentrates on taking the settlement rather than chasing down units outside the settlement.

Generals are now more effective at chasing down routing units.

Enemy AI reacts to being bombarded with Trebuchets while inside a settlement.

Siege AI now more difficult to defeat if player places missile units outside the walls.

AI controls it units more effectively in a Citadel

AI artillery more decisive in its positioning

Remaining AI army now advances to use siege equipment

AI Cavalry can now flank a Spear Wall

AI now responds to missiles when sieging settlements

AI now crosses bridges to attack

AI responds more quickly to gates that have been opened by Spies (while sieging).

Units do not break formation when chasing routers

Enemy AI effectively attacks when player's units in a settlement square

Enemy AI now utilises spare rams

Improved enemy AI response to stakes

Shortened Siege attack timers

Enemy AI will no-longer send out General's bodyguard on a suicide mission while defending

 

 

Diplomacy

 

Improved responses to monetary offers

Bribery attempts do not always fail after an unsuccessful first attempt

Diplomatic 'Just Rejected' response no-longer to 'Not Interested' response to counter-offer, no matter how generous

Aztecs now appear in the correct year (for diplomacy actions)

Generals in a Crusade do not get inquisition

Improved diplomacy mechanic - AI Factions now stick with alliances and/or attack 'more intelligently'

 

 

Crash

 

Soft-locks in MP Lobby no-longer occur

Host random hangs fixed

Resolved issue with client CTD when host ends game that client is joining

Auto-resolve Siege battle hangs fixed

Siege tower catching fire no-longer causes random hangs

Random hangs after loading Campaign save game

 

 

Pathfinding

 

Battering Rams no-longer stuck in gates

Ship movement area fixed

Ram crew no-longer stuck between rams

Northern European Castle terrain fixed to allow docking of towers

Improved use of ladders

Southern European Fortress wall fixed to allow docking of towers

Improved the way units use Way-points

Siege of Setenil slow-down tweaked

Units no-longer become stuck on canyon walls on 'Canyon' map

Units do not ascend/descend invisible ladders

Units do not get stuck on Siege towers

Cavalry pathfinding improved when sallying out from a Fortress

Bridge battle pathfinding improved (units do not constantly reform)

Citadel and Fortress paths fixed so that units can avoid assaulting inner walls

Breach pathfinding tweaked

 

 

Combat

 

Enemy spearmen do not charge with raised spears

2H axemen attack tweaked, inc. Attacking Cavalry

Defending units can no-longer enter a siege tower as soon as it docks with the walls

 

 

Mechanics

 

Mouse Cursor position now updates when scrolling with the arrow keys.

Assassination exploit fixed.

Mission "Reinforce Region" now functions correctly

Attacking an enemy army from inside a sieged settlement no-longer causes the enemy to lose all built siege equipment

Fixed two family members (brothers) with the exact same name

Rudder event now triggers at the correct time

When an enemy sallies and is defeated you no-longer have to wait for the timer to run out in-order to win.

Assassin mechanics tweaked

Mercenary recruitment tweaked

Diplomatic Information scroll updates correctly.

Online replays now match

Slowdown fixed on Desert Sanctuary

Metallic Resource now support Mines

Cavalry charges do not fail when charging skirmishing/moving units or if a knight is out of position

Units can now withdraw on the Eifel Mountains Battle Map

Construction queue exploits fixed

The carroccio standard can now fit through the gate on a sally out battle.

Southern European > Fortress: routing Enemy AI now leaving the map

Printing press event triggers at the correct time

Ladder docking/undocking tweaked

Faction standings tweaked

Priests no-longer convert to heretics if traveling on a fleet

Upper limit added on how long units stay in loose formation for.

Traits/VnV triggers tweaked

 

 

Camera

 

Camera height does not drop under bridge in River Po Custom Battle map.

Camera does not drop below water's surface in Palm Beach, Andalusia and Italian Wars map/scenarios.

Camera does not show the underneath of a bridge when General is killed on the bridge

 

 

Controls

 

Drag Deploy functionality tweaked

RTS camera functionality tweaked

 

 

Graphics

 

Princess character now greyed out upon death on Family tree

Venice battlemap ambient building placement tweaked

Fixed issue with trees disappearing when panning camera

Added paths to doorways in Southern European Large City

Added paths to doorways in Southern European City

Fixed minor lighting issue in Southern European City

Fixed misaligned platforms in Southern European Large Town

Tweaked Crusade Army banner

Fixed texture gaps and unwelded verts on Middle Eastern Huge City buildings.

Fixed incorrect Tower Path in Mesoamerican City

Fixed path through wall in Mesoamerican City Wall

Fixed floating buildings above the battle map in Aztec Gold Scenario

Fixed floating spikes in Mountain Redoubt scenario

Added correct image for Paladin ancillary

Fixed grey reinforcement area that states that 'This army cannot fight in night battles' even though the current battle is not a night battle.

Added correct image for Aztec Rebel - Native Archer

Added correct image for Aztec Spearmen

Fixed floating torches in SE Citadel courtyard

Garrison quarters no-longer change to Town Guard when in Construction queue

Armoury building image in construction queue no-longer changes to an armoury

Fixed issue with Trebuchets sometimes disappearing when zooming in close

Fixed maps have the winter option but don’t have winter texture on the battle map

Night attack selection tick and reinforcements do not disappear if user selects night attack option and then views enemy army details.

Fixed officers not animating while riding

Removed trees in the water in The Battle of Otumba.

 

 

Deployment

 

Units can no-longer be deployed on inaccessible sections of wall

Fixed deployment issues with Southern European Wooden Castle on either side of the main gate.

Units no-longer deployable in buildings in Mesoamerican City

 

 

Collision

 

Ballista collision improved

Southern European Citadel gate collision improved

Middle Eastern Gatehouse collision improved

Issues with units getting pushed into areas that can't be deployed into.

Изменено пользователем Period
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ВОт ссылка на рускую версию. Пока пусто http://www.gamershell.com/download_19013.shtml

 

Написали что им необходимо чуточку времени, конкретнее несколько минут. Ждемс

Изменено пользователем Period
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Встал в очередь на закачку ангоийской под номером 80.

 

 

Не понял, нас что парят опять?

 

Queue

 

City Member: 0 in queue

Basic Member: 88 in queue

 

File size  613.30 MB (643.088.529 byteы)

 

Это закачка англицкой.

 

 

 

Medieval 2: Total War v1.2 Russian Patch

home > Download Section > Patches and Fixes

Size: 533.48MB

Downloads: 2 (W: 3 - D: 3)

Hosted since: May 3, 2007, 11:34 pm

 

Это закачка русской.

 

80 мб разницы - это что???????

Изменено пользователем PanzerDim
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Да?

это что к нам такая персональная уважуха, что отдельный пак сделали для русских.

Всем единый, а нам отдельный.

 

Качну обе, потому как англицкая в два раза быстрее качается.

Изменено пользователем PanzerDim
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Посмотрел на закачку.

 

Наша версия в зипе, англицкая в виде экзешника.

Наверное от этого разница в размере.

 

Однако на ангицкую закачка 420 в сек, а на нашу 80 в сек.

 

2Sergeim:

Рано радуешься. У меня с 1000 началась, а теперь 80.

Уже аглицкую докачиванию, а нашу еще и половины нет.

 

Блин, не могли все в одном месте положить.

Почему нас всегда как-то отдельно от других.

У нас народу как во всей Европе, соответственно потребителей уж точно не менее. Надо хотя бы толику уважения.

 

Че то побрюзжать сегодня хочется. Наверное надо :cheers:

 

2Dominga:

 

Там же где sergeim качает евроверсию, лежит и русская.

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