Clash of Civilizations Mod v1.0 - Моды на Medieval II: Total War - TWoW.Games - Сообщество любителей умных игр Перейти к содержанию
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Clash of Civilizations Mod v1.0


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Новый мод

http://www.twcenter.net/forums/showthread.php?t=73169

 

haritacopyae5.jpg

 

History of the Mod:

 

In 1104, 11 years passed from the I. Crusade. Crusaders established in Jerusalem, Anthioch and Edessa and founded Jerusalem Kingdom. In Europea the situation is a bit confused. Holy Roman Empire enlarged his estates against the minor independent kingdoms. There is a traditional conflict between English, Scots and French Monarchy. Spanish and Portugal make another holy war against the Moorish invaders of the North Africa. Al Mohads and Seldjukian Turks are ready to take the holy lands back from Crusaders. But Byzantine Empire considers the crusader invation as a chance to defeat the Seldjukian Turks .On the East Europea, There is a continuous struggle between Poland, Russia, and rising Hungary. Danish Kingdom faces a fatal problem to be or not to be. Sicilians, Venice and Milan have a great rival as Holy Roman Empire and its ambitious emperors. World is into the clash of civilizations.

 

 

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Modifications:

 

- Started in 1104

- Except of Aztecs, Timurids, Golden Horde (Mongols) and Papacy you can play with all nations.

- 1 turn is 1 year,

- Historical establishments,

- Adjustings the capital cities,

- More inflexible Rebel groups with greater armies and better Economy,

- New Economic alterations,

- King purse additional,

- Population arrangements for all countries,

- Diplomatic arrangements,

- Relation arrangements between the nations,

- Modification in AI,

- Adjustments of some bugs,

- Interface screen is adjusted,

- Loadings screen is modified,

- Loading bar is changed as a sword,

- Campaing choosings are arranged in accordance with the emerging fields.

- Kingdom of Jerusalem is added as (in features of the Frenchs)In next versions it will be replaced with a new nation,

- In short and the long versions of the game, achieving conditions are altered,

- Small maps in the achieving sections of the game are changed,

- Hit point of the generals are increased,

- Acceleration of Unit production,

- Mass production for units,

- New opening video is added,

- This mod does not contain any contrary elements to main game,

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