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barbarian

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Если почитать спецификацию мода то вроде вещи разумные там, я лично подожду второго патчика :))) я думаю там они уже собственно игровой процесс патчить будут.......

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  • Chernish

    34

  • Ronin

    70

  • YO!GURT

    37

  • Lance

    109

walt

Могет ктонить протестить вот это

а то 6 макса пока нету

а что тестить ?

картинку видно...

стена хороша... экспортнуть бы в Рим....

 

И какие маппинги поддерживает Ром

Рим вроде только дифузы и глосы.... Это жэ не Дум....

а вот скрипт работает пока только с дыффозной мапой... да более нам и не надь....

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walt

Какэто не нать а Бамп, а проверить бы кто взялся в качестве стены, они ведь разрушаться должны мож там внутри еще ченить надо сувать

ну вы батенька размечтались... ))) бамп ему падавай....))) шоб машына вапще загнулась ? ну а смысл? или ты все сражэние не спускаешъ глаз с перелива на доспехе рядовых бойцов....

грубо коворя - половину игры ты по прежнему созерцаешъ спрайты.... ))

 

да... а со стеной конешно дело темное...)

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Бампы и детэйлы позволяют отказаться от детализированных и как следствие больших текстур - пример - Фар Край там диффузы мелки и жалки -ОДНАКОЖ

и еще Нормалы они то там есть?

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Realism Mod с twcenter.net кто-нить ставил? Как впечатления?

Вообще явление знаковое , "глупые" буржуины приняли в штыки сказочность игры :lol::blink: В моде вроде порезаны собаки , бабы и все такое :rolleyes:

Изменены условия постройки "имперского дворца" ( реформы Мария ) , вроде увеличена стоимость некоторых зданий и юнитов :lol:

Вообще если кто грамотно переведет txt - будет понятно :rolleyes:

 

 

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--- If you have any questions, or wish to report a bug, please contact Gaius Julius at hannibalbarca@gmail.com or ZaPPPa at jbfloor@planet.nl

 

WARNING: It is not reccomended to install this mod after your very first Rome - Total War installation. You should first go through the Prologue, start an Imperial Campaign, quit, and then install it. Otherwise, follow the instructions below.

 

 

This mod REQUIRES the official Rome Total War patch v1.1. Install the patch first, and then install this mod.

 

 

Firstly, Go to your Data/world/maps/base folder, and DELETE the map.RWM and map_heights.HGT files. Do NOT delete the map_heights.tga. This will cause the game to crash to desktop when trying to begin a campaign. Make SURE it's the map_heights.HGT file. Then,to install, simply extract all files to your Rome - Total War main folder. All of the needed files should extract to the correct folders themselves. Make SURE you make a back up of ALL the files ending in .txt in this folder. No graphics will be over written, but .txt files WILL be. We cannot be held responsible for any over written files. if they are accidentily over written, you will have to reinstall the game.

 

To play, start Rome, choose single player, select Provincial Campaign, and select the Rome Total Realism option in the menu.

 

 

 

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;;;;; GENERAL CHANGES & FIXES VERSION 2.2 ;;;;;;;;;;;;;

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_ Aleria now landable.

 

- Reduced all ship building costs by 50% recruit AND upkeep. This will keep the AI from going bankrupt by building ships. The ship system is currently not that great, and this is the best that can be done.

 

- Quadrireme description and unit icon issues fixed.

 

- Updated faction AI patterns.

 

- Fixed issue with Roman Funtidores appearing pale when zoomed at a distance.

 

- Removed Screeching Women, War Dogs, Head Hurlers, etc, from the build que. They will now not show up at all.

 

- Fixed issue where Egypt could not build their Elephant units.

 

- Got rid of Germania's starting Screeching Women units.

 

- Discrepancies in the export_descr_unit.txt file fixed.

 

- Added Rome: Total Realism version splash screen.

 

- All post-Marian Roman Legions have a +1 added morale boost to simulate their discipline further.

 

- The manner of a kill rate reduction has been changed. Swing rates have been to 0.75 of what theyw ere, so a -25 reduction, and there has been a +3 morale bonus given universally to all troops. This will, hopefully, stop the insta-routs that are known to happen quite often.

 

- Made small adjustments to the descr_ship.txt file, such as beam, ram enabled, etc.

 

- Ship added to Scipii near Capua. A few of Carthage's starting ships deleted, along with a few troops in their Hispania garrison.

 

- All basic spearmen have a +1 anti-cavalry,chariot, and camel bonus (Town Militia, etc). All 'better' spearmen and basic phalanx units have a +2 bonus vs cavalry, chariots, camels. (Triarii, Auxillia, etc). All hoplite units have a +3 bonus vs cavalry,chariots, and camels. All 'weak' pikemen have a +4 bonus vs cavalry, chariots, and camels. (Levy Pikemen types). All 'elite' pikemen, such as Agema, Bronze Shields, etc, have a +5 vs cavalry, chariots, camels.

 

- All barbarian units (except spear units, 'chosen' units, besides Chosen Axemen, and Skirmisher units) have been given the 'horde' formation.

 

- To build the Imperial Palace, the city must now contain a Great Forum and an Aqueducts.

 

- Changed character traits (Good Commander, etc) now show on screen the proper effects it gives.

 

- Major changes made to the ship units. All attacks have been raised by 50%, and all defence ratings have been lowered by 50%. This keeps huge naval force sizes down, and makes ships actually sinkable.

 

- Early and Late levels of pre-Marian legions now have numeral identifiers on their unit cards. Early units have a I, Middle units have nothing, Late units have a III.

 

- Probability of a random Senate mission has been lowered even more.

 

- Lowered ship unit sizes to a more manageable level, and to give more advanced ship types a larger purpose for being built. Scaled ship costs accordingly.

 

- German Axemen now buildable before the German Spear Warband. The Spear Warband now has a 11,7 attack, while the Axemen now have a 9,8 attack.

 

- Scipii town of Capua now begins with a port.

 

- Many Barbarian faction units have been reskinned. Including Longshield Warbands, Barbarian Cavalry, Sword Warbands, Sarmatian Horse Archers, etc. A few skins were created by outside sources (such as thebigcheese). Thanks to everyone who help contribute.

 

- Wardogs entirely removed. Not recruitable by any faction.

 

- Druids have been removed from the game as a recruitable unit, although a Druidic type escorts troops onto the battlefield for the Gauls and Britons (like a General). They do not give any bonuses.

 

- Incorporated Sgt. Venezuala's redone Roman textures for a more accurate portrayal of the legions. For more information, visit this thread:

http://www.twcenter.net/forums/index.php?showtopic=11593

 

- Lowered Carthage's Gallic Infantry defence to 1,4,2 and morale to 4. Raised Iberian Infantry morale to 6. Now, Gallic Infantry have a better attack, worse defence, while Iberian Infantry has weaker attack, better defence, and more morale.

 

- Carthaginian Libyan Spearmen now recruitable at the Militia Barracks level. Defence has been lowered to 5,5,5 and upkeep raised to 200. Not capable of phalanx.

 

- Created and added province of Caledonia and Settlement of Dalriada to the Briton posessions.

 

- Created and added province of Corsica and settlement of Aleria to the Carthage posessions.

 

- Created and added province of Raetia and settlement of Brigantium to the Rebels posession.

 

- Scythia is now known as Sarmatia, as the correct civilization in the Rome:Total War time period is Sarmatia, and NOT Scythia. This also corrects some historical innaccuracies with the use of warrior women.

 

- Incorporated a slightly modified version of jpinard's All Playable Factions MOD. Now, all factions are playable (except the Slaves). They all have descriptions, leader icons, and custom maps.

 

- Germanic Spear Warbands are no longer capable of phalanx.

 

- Changed name of German 'Skirmisher Warband' to 'Frameamen' and added +1 to their melee attack.

 

- Poeni Infantry renamed to Poeni Citizen Infantry.

 

- Numidian Mercenaries now renamed to Numidian Mercenary Cavalry.

 

- Gaul Swordsmen are now buildable at the same time as the Warband. Defence has been lowered to 3,26, and recruit/upkeep has been lowered to 450/140.

 

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- GALLIC HEAVY INFANTRY: These are heavy Gallic troops only available to Carthage. They are spear armed men with a defence of 7,3,5 and an attack of 5,7. They take the place of Libyan Spearmen on the third tier barracks.

 

- GALLIC MERCENARY CAVALRY: These are cavalry troops exclusive to Carthage. They are spear armed, and a re a mix between Round Shield Cav. and Long Shield Cav.

 

- VENETI BAGAUDAM: Gaul exclusive unit in the place of Swordsmen. 12,6 attack. 7 morale. 3,2,6 defence. 460/170 recruit/upkeep. These are a quick, ambushing unit.

 

- ARCHERS: Carthage now has the ability to build Archers. The skins were already there, I simply enabled it. Same stats as the Numidian Archers. Buildable with an Archery Range.

 

- GERMANIC LANCEMEN: These are an exclusive unit for Germania. They are recruitable on the Army Barracks level, and take the place of Spear Warband as the Germanic phalanx enabled unit. Attack is 10,10 and defence is 3,5,6.

 

- ELEPHANTS, WAR ELEPHANTS, ARMOURED ELEPHANTS: These units are now buildable by The Ptolemaic Empire.

 

- SENONE SLINGERS: Gaul now have the exclusive unit 'Senone Slingers'. They have the same stats. as the British slingers.

 

- LEUCE EPOS: A Gaul exclusive unit. These are their version of light, javelin-armed cavalry. A ranged and melee attack of 6,2. A defence of 1,5,2. A morale of 6, and recruit/upkeep of 340/110. recruitable at the same time as regular Gallic Light Cavalry.

 

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;;;;; GENERAL CHANGES & FIXES VERSION 1.0;;;;;;;;;;;;;;

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- Macedon and Pontus are now unlockable after a successful Imperial Campaign. They also have custom maps in the faction selection screen.

 

- Egypt is now The Ptolemaic Empire. Spain is now Iberia.

 

- Greek Royal Pikeman now use pikes, instead of simple spears. Thanks to Eldaran for creating this fix first!

 

- Wardogs are now EXCLUSIVE to the Barbarian factions. Roman factions can no longer produce these animals.Added Wardogs ability to Hide In Long Grass and Run Amok. Changed Attack from 14 to 12. Changed cost of upkeep from 40 to 100 to replicate replacement of handlers costs, etc, while still not making them an impossible choice to train. Decreased handler/dog ratio to 8/24.

 

- All buildings build times extended by 1 turn, except the basic level of wall defences.

 

- CHANGES MADE TO CARTHAGE: Added Diplomat nearby to Carthago. Carthago Nova starts with a port & a Governor's Villa (Spain was big interest to Carthage, it must have had a damn port), upgraded Carthago's port to a Shipwright. Added a number of ships to bolster their sea defences. Increased 'Iberian infantry' Defensive Skill by 1, and rose attack by 1, and raised recruit cost to 280. Changed the Civ. type to Sailor Caesar. Added assorted buildings to different cities, to make them more technologically advanced. Changed Carthago's population to 7300. Gave the provinces of Numidia, Tripolitania, and Baetica to Carthage, as this was the correct state of the empire at the time of the first Punic War.

 

- CHANGES MADE TO EGYPT: Altered the Civ. faction type to religious mao. removed a number of buildings from Egypt's various cities, as they were EXTREMELY well advanced compared to nearby (and pretty much every other) factions. Removed many natural resources in their beginning territories. Lowered beginning population amount for each city.

 

- CHANGES MADE TO NAVAL WARFARE: All ships take 60 population cost. All ships costs have been inflated. the Decere has been replaced with the Quadrireme, and the Corvus Quinquereme is now the best ship buildable. Boats are now named Warships, and Large Boats are named Large Warships. Warships are roughly equal to a Bireme, while Large Warships are only slightly weaker in defense than a Trireme.

 

- CHANGES MADE TO THE GREEK CITIES: Families have been reworked, so, to replicate 2 seperate leagues, you can choose which families have power in the faction by choosing heirs and leaders. Syracuse is now rebel, along with Pergamum, & Apollonia now belongs to The Greek Cities.

 

- CHANGES MADE TO THE ROMAN FACTIONS: Hastati, Principes, and Triarii are ALL recruitable with a Militia Barracks. They are now represented in three forms; Early, Contemporary, and Late. Early Hastati, Hastati, Late Hastati. The lowered stats reflect this. Early troops are available with the Militia Barracks. 'Normal' troops are available with City Barracks. Late troops are available with Army Barracks. The Late troops have the regular, CA supplied stats.

 

- Reduced Base farm Fertility Levels across the whole entire board for a slower, more realistic population growth rate. This, in turn, extends the games longevity.

 

- Adjusted character trait bonuses. The Good commander trait gives 1 less command bonus, but gives 1 Troop Morale Boost.

- Diminished all cavalry's charge bonus to about 66% of what they once were. This will stop units from routing as easily, but not go as far as to make cavalry flanking negligible.

 

- Equites stats have been lowered from a 7,4 attack, to 6,3. Defence has been lowered from 3,5,4 to 4,2,3. Previously they had the best defensive rating out of all early cavalry, and only 1 point lower than Long Shield Cavalry. All early Barbarian Cavalry defence has been raised by 1 point to 3,4,4. Equites unit number has been lowered from 27 to 18.

 

- Praetorian Cohorts now have the same attack value as a Legionary Cohort, but have slightly improved armour levels to reflect their status of being elite, but not super human. Urban Cohorts have the same armour value as Praetorian Cohorts, but have an improved attack. Overall, though, this has been diminished slightly.

 

- Macedonian and Egyptian family names have now been reworked and made correct.

 

- Eastern war elephants now use the Indian model, and not the African.

 

- Lowered the probablity of a Senate assigned mission. Lowered the reward money that you are given for a successful mission. All offices held durations have been shortened to 3 years. Pontifex Maximus can ONLY be held once by any single character.

 

- Increased the probability of some natural disasters occuring. Storms can now happen over land as well as sea.

 

- Diminished trade values of all resources by 1.

 

- Changed the name of 'Pharoah's Bowmen' to 'Ptolemaic Heavy Bowmen'. Diminished stats to have less of an attack than Gaulish Huntsmen, but better defense and armour.

 

- Libyan Spearman now have the ability 'Phalanx'.

 

- Corinth is now stronger garrisoned to reflect its historical state as a 'frontier' town.

 

- Velite Gladiator no longer trainable. Mirmillo & Samnite Gladiators no longer trainable, but recruitable as mercenaries.

 

- Removed the 'Head Hurlers' unit.

 

- Senate begins game with more units as not to be so much of a push over.

 

- Syracuse is now a rebel city.

 

- Reduced handler/incendiary pig ratio to 8/24 for both Roman and Greek factions.

 

- Gave Belgica to the Rebels. The Britons only have their British provinces, and they will have to fight to expand. This is to make the major barbarian factions the Germanics and Gauls.

 

- Added Centurions/Signiferis to the proper units.

 

- Integrated adonys' 'Killing Rate Mod' for longer battles, and a slower kill rate. No unit attributes are changed with this, only the KILL RATE is slower. For a more in-depth explanation of this, please visit the following link: http://www.twcenter.net/forums/index.php?showtopic=9877

 

- Integrated Apollonius' 'Movement Rate Mod' for a more realistic movement rate. For more information on this mod, please visit the following link: http://www.twcenter.net/forums/index.php?showtopic=9703

 

- Edited the Barbarian Peasants to be a more logical choice. Raised attack to 2, charge bonus to 2, group size to 80, and lowered upkeep cost to 90. Compared to the more 'civiliszed' civilians, the barbarians were very weak. For instance, Carthaginian peasants have an attack of 3 and a charge bonus of 2. I left these at normal.

 

- Removed the use of Arcani.

 

- 'Gaesatae' are only available to the Gauls, as was true of history.

 

- Removed the use of 'Egyptian Chariots' and 'Egyptian Chariot Archers'.

 

- Removed the use of 'Screeching Women'.

 

- Lowered Druids attack from 13 to 10 and charge bonus from 5 to 3, and lowered their recruit cost to 440, to make them more of a general back-up role, to accompany their troops mainly in a chant, and not to actually engage in combat.

 

- Changed the name of 'Trier' to 'Treverum' for the German city.

 

- Changed the name of Rome to Roma.

 

- Changed the name of 'Corduba' to 'Gades'. Corduba was founded by Rome in 164 BC. Gades (Cadiz) was an ancient city belonging to Pheonicia, then Carthage.

 

- Changed the name of Carthage to Carthago.

 

- Renamed 'Bull Warriors' to 'Iberian Infantry'.

 

- Changed the name of 'Naked Fantics' to 'Gaesatae'.

 

- Changed the name of 'Heavy Peltast' to the proper name of 'Thureophoroi' for The Greek Cities.

 

- Changed 'Macedonian Cavalry' to 'Prodromoi'.

 

- Changed the name of 'Cataphract Camels' to 'Heavy Camels', as Cataphract sounds misleading.

 

- Changed the name of 'Spanish Mercenaries' to 'Iberian Mercenaries'.

 

- Changed the name of 'Nile Spearmen' to ' Machimoi'. Reskinned.

 

- Changed the name of 'Desert cavalry' to 'Ethnic Cavalry'.

 

- Changed the name of 'Pharoah's Guard' to 'Agema'.

 

- Changed the name of 'Barbarian Peasants' for all factions to reflect their race. Gaulish Barbarian Peasants become Gallic Peasants, Dacian Barbarian Peasants become Dacian Peasants, British Barbarian Peasants become Breton Peasants, Scythian Barbarian Peasants become Scythian Peasants, and German Barbarian Peasants become Germanic Peasants.

 

- Changed the name of 'Barbarian Cavalry' for all factions to reflect their race. Gaulish Barbarian Cavalry become Gallic Light Cavalry, Scythian Barbarian Cavalry becomes Scythian Light Cavalry, etc.

 

- Changed the name of 'Barbarian Noble Cavalry' for each faction to reflect their race. Dacian Barbarian Noble cavalry becomes Dacian Noble Cavalry, etc.

 

- Changed the name of 'Barbarian Warlord' for each faction to reflect their race. British Barbarian Warlord becomes Breton Warlord, etc.

 

- Changed the name of 'British Light Chariots' and 'British Heavy Chariots' to 'Celtic Light Chariots' and 'Celtic Heavy Chariots'.

 

- Changed name of 'Nile Cavalry' to 'Cleruch Cavalry'.

 

- Faction AI settings have been changed. Full credits go to .Spartan

http://www.twcenter.net/forums/index.php?s...ic=11196&st=20&

 

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;;;;;;;;;;;; NEW & ADDED UNITS V1.0 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

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- GALLIC INFANTRY: These are gallic troops only available to Carthage to train. These soldiers contribute to a diverse Carthaginian army.

 

- NUBIAN MERCENARIES: These are Nubian Spearmen, available to any faction for recruitment in the Nile Delta, Middle Edgypt, or Thebais.

 

- FUNTIDORES: These are slingers for the Roman factions. In the time before the Marian reforms, the Romans made use of 'slingers', not archers.

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ЛЮБИТЕЛЬ

All basic spearmen have a +1 anti-cavalry,chariot, and camel bonus (Town Militia, etc). All 'better' spearmen and basic phalanx units have a +2 bonus vs cavalry, chariots, camels. (Triarii, Auxillia, etc). All hoplite units have a +3 bonus vs cavalry,chariots, and camels. All 'weak' pikemen have a +4 bonus vs cavalry, chariots, and camels. (Levy Pikemen types). All 'elite' pikemen, such as Agema, Bronze Shields, etc, have a +5 vs cavalry, chariots, camels.

 

Вот это правильно.. а то фаланга в РТВ - неспособна отразить лобовой удар катафрактов или компаньонов - чепуха какая!

 

To build the Imperial Palace, the city must now contain a Great Forum and an Aqueducts.

 

это я сразу предложил - чтобы отдалить время реформы Мария в игре

 

 

 

 

Major changes made to the ship units. All attacks have been raised by 50%, and all defence ratings have been lowered by 50%. This keeps huge naval force sizes down, and makes ships actually sinkable.

 

Если это позволяет сделать корабли потопляемыми- то я за.. а то достали чортовы лодки ускользающие от полноразмерных армад квинквирем...

 

Scythia is now known as Sarmatia, as the correct civilization in the Rome:Total War time period is Sarmatia, and NOT Scythia. This also corrects some historical innaccuracies with the use of warrior women.

 

А вот это они козлы - мочить их в сортире за это.. уроды.. историю России пусть учат, сволочи.. Скифское царство просуществовало в Крыму до 3 века н. э., а диадохи воевали не с сарматами а со скифами!

Буржуи недорезанные.. реалистик мод - ха-ха-ха!!! :angry:

 

все прочее большей частью глупость и ерунда.. вовсе не стоящая внимания. И собачек зря убрали - они для пущего антуража .. надо было в крайнем случае одной провинцией у одной нации ограничить.. А вот бронированных слонов эти хреновы "реализмусы" не удосужились убрать... и вооще мне не понравились изменения. Мы свои сделаем лучше..

 

Видимо просто не стоит спешить и надо дать игре отстояться - и понять ее...

 

глупый мод одно слово...

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Chernish

просто не стоит спешить и надо дать игре отстояться - и понять ее...

замечательно!Имхо,остальное(моды и правки) - ребячество.

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...имхо...каждый мод, это желани определенной группы людей и безупречных модов нет. Историю, тоже, каждый знает по своему...

 

p.s. не понятно, почем многие считают, скифы это словяне:

Скифы (греч. Skythai), общее название основного населения Северного Причерноморья, состоявшего из родственных племён североиранской языковой группы индоевропейской семьи. Скифы, были родственны савроматам (сарматам), массагетам и сакам....

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Скифы, были родственны савроматам (сарматам), массагетам и сакам....

 

Нда хороши родственички....а мод действительно рановато ставить.......спорный он

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я вчера берсеркерам и нимэцким двурушным топорщикам поставил фичи слонов - бить по площади и запускать атакуемого противника в небо...0))) прикольно... но все равно это их не спасает.... их коцают дажэ гасты....

зато на стенах они действуют более эффективно - скидывают ударами противника со стены....)) на ровном месте враги отлетабт на пару метров... ))

 

и еще.... Кампус Гетас...какой такой кампус гетас ? в принцыпе городу Тира (гречесоке название) к тому времени ужэ было лет двести... НО расолагался он у самого у стья днестра. а рябом было поселение гетов - Тира Гетская, но это был скорее просто как выселок Тиры. Это была довольно плотная колония греков а потом и римлян в северном причерноморье.... в принцыпе приемлимы еще два названия для города - Офиусса и Алба Юлия (Римское название) Горд был реально крут. каменные стены и основания массивных КРУГЛЫХ башэн видны до селе (хотя можэт башни более позние...) Не помню какой римский легион стоял в горде гарнизоном... но они там стояли... Кстати - прямое этому подтверждение - в РТВ Бруты завоевывая побережъе сейчас остановились на днестре.... и дальше не йдуть... ))

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Народ знаю что тут должна быть ссылка на мод который позволяет играть за все фракции в игре плиз скиньте а то у меня чего-то все страницы не могут открыться :angry:

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ЛЮБИТЕЛЬ

 

Спасибо, что наконец файл с описанием мода выложили, хоть увидел, какой он идиотский, а то хотел скаать уже...

Блин, у Египта слонами колесницы заменили...да...много ума понадобилось и очень реалистично просто...

Вообще за исключением изменения кораблей и копейщиков все остальные изменения не просто ненужные, а даже вредные...и уж никак их нельзя назвать реалистичными.

 

Хорошо, что не стал этот мод качать.

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Вчера поставил Realism Mod v2.2, а также неофициальный патч к нему по ссылке http://www.twcenter.net/forums/index.php?a...t=0#entry231815

Поиграл за Греков мне понравилось, хотя и в оригинал мне также нравилось :)

А у Вас ведется работа над каким-нибудь модом для РТВ?

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Кто-нибуть правил характеристики слонов. Я бы уменьшил им хит-пойнты раза в полтора. Если кто это делал, поделитесь опытом, как это осуществить.

 

Заранее спасибо

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TPAXTOP

у Вас ведется работа над каким-нибудь модом для РТВ?

 

Спешить - людей смешить (как меня - историка - насмешили авторы "реалистик мода")

 

Но подготовка идет...

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Gremlin Tim

Кто-нибуть правил характеристики слонов. Я бы уменьшил им хит-пойнты раза в полтора. Если кто это делал, поделитесь опытом, как это осуществить.

 

Заранее спасибо

 

эх...

 

файл:

Rome - Total War\Data\export_descr_unit.txt

там находишъ жэлаемых элефантов и правишъ как дужэ угодно.... хоть пизантов из них делай... хоть танки....

а доходчивое описание чиво какая характеристика означает - есть в шапке.....

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я дал скифам 12 000 денег на старт

уменьшил в цене топороносцев поддержку до 140

и лучников тоже до 140 -но нация всёравно неиграбельна компьютером.

:angry:

 

ссылка на бета редактор

http://www.twcenter.net/downloads/db/?act=...d=131&agree=yes

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